IdeaSoLeLands

SoLeLands turns screen time into game-based learning for kids

An immersive game-first learning platform that helps Indonesian children discover passions and build life skills, with a talent-manager tool letting parents see and guide what their kids are good at.

منصة تعليمية قائمة على الألعاب تساعد الأطفال الإندونيسيين على اكتشاف ميولهم وبناء المهارات الحياتية، مع أداة تمكّن الأهل من متابعة مواهب أبنائهم وتوجيهها.

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  1. The Bottleneck

    What was broken?

    Indonesian parents watched children absorb hours of passive screen time while schools focused on rote academics — with no engaging way to build the life skills, virtues and self-knowledge kids need for a technology-driven future.

  2. The Move

    Why it worked

    Instead of fighting games for attention, SoLeLands made the game the classroom: a game-first approach where play produces visible skills, plus a parent-facing talent manager that turns vague worry about screen time into a concrete picture of a child's passions.

  3. The Trap

    Battle scars

    Content is expensive to produce before revenue, parents must be convinced games can teach, and the platform has to prove learning outcomes — not just engagement — against free games and entrenched tutoring.

The problem

Today’s Indonesian children grow up soaked in technology, yet most screen time is passive consumption. Parents — the founders among them — saw kids spending hours on games and videos that teach nothing, while formal education stayed fixated on memorisation rather than the skills and values a tech-driven society rewards.

How it works

Founded in 2022 by CEO Jonathan Prathama and COO Adhi Paisoseputra, SoLeLands applies a game-first approach to learning: immersive edu-games that develop life skills, virtues, intelligence and competencies in digestible formats. A talent-manager tool brings parents into the loop, giving them visibility into their child’s passions and talents and connecting game achievements to real-life application. Funding announced in July 2023 was earmarked for capacity building and product development ahead of a soft launch in Q4 2023.

Pain points

Guilt-inducing passive screen time, parents with no window into their children’s aptitudes, and tutoring products that drill academics while ignoring curiosity and character.

Business model

Parent-paid access to the games and talent-manager platform, with schools and educators as a future distribution channel.

Challenges

Pre-launch and pre-revenue, so every content cycle burns investor capital; must demonstrate measurable learning gains, not just playtime, to win sceptical parents; and competes for kids’ attention against the entire free-to-play games industry.

Funding

  • Raised: funding led by East Ventures with SMDV participation announced July 2023; amount undisclosed (amountSource: MISSING).
  • Valuation: no citable valuation disclosed.

Latest — July 2023

SoLeLands announced funding led by East Ventures with SMDV participating, to build team capacity and finish the product for a planned Q4 2023 soft launch — with East Ventures calling the game-first model an unprecedented approach to life skills and love of learning.

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